outubro 24, 2003

Constructivism is a philosophy of learning founded on the premise that, by reflecting on our experiences, we construct our own understanding of the world we live in. Each of us generates our own "rules" and "mental models," which we use to make sense of our experiences. Learning, therefore, is simply the process of adjusting our mental models to accommodate new experiences

outubro 15, 2003


Roland Barthes "Introduction to the Structural Analysis of Narratives"

narration (top level)
narrative communication
narrative situation

actions (middle level)

functions (bottom level)
functions (relate to the same level)
cardinal functions (nuclei) (important for the narrative)
catalysers (complementary)
indices (relate across levels)
indices (relate to character, feeling, atmosphere, philosophy)
informants (identifies, locates in space and time)

outubro 14, 2003

Baudrillard Simulacrum

Whereas representation tries to absorb simulation by interpreting it as false representation, simulation envelops the edifice of representation as itself a simulacrum. 

The image phases are: 
1. It is the reflection of a basic reality. 
2. It masks and perverts a basic reality. 
3. It masks the absence of a basic reality. 
4. It bears no relation to any reality whatever: it is its own pure simulacrum.

outubro 10, 2003

outubro 09, 2003

Immersion Communication

Immersion occurs with the collapse of the medium and the message. The user at that point is unable to make the distinction between them.

outubro 08, 2003

Entertainment Film have numerous types of sterotypes inside their structure and their messages.

Discourse from hollywood doesn't change so often. The no variation is a good weapon to drive audiences. Entertainment spectator always knows the discourse he'll find inside the theater.

About the stories, we have a similar situation, we pick 4 or 5 themes for a season, and lets ride that wave. Is a bit like in marketing theory of the FIVE ones. People always remembers the 5 brands of a type of product. The marketeer job, is to include his brand into this range. So the same happens in stories of hollywood, we have for example: teenage suspense, teenage comedy, teenage drama, teenage action and classic thirties drama.

The only thing spectator doesn't know, is what is going to happens next
Gérard Genette in "Discours du Récit"

Discourse - is the text that you read. (the film that you see)
Story - is the events and conflict in narrative fiction.
Narration - how a text is written and communicated. (how a movie is filmed)


"Story and Discourse" by Seymour Chatman

«Film shows us an illusory real world that resembles to the point of confusion the world we know ourselves, a world into wich we are free to peep for a couple of hours without participating.»

Chatman uses a duality of analyses, on which, story is the what and discourse is the way.

Film is a complex system of successive, encoded signs. (Metz, 1974)

setembro 12, 2003

A experiencia da emoção e a expressão da emoção.
Duas formas distintas de analisar a emoção nas artes.

setembro 10, 2003

A realidade virtual existe como uma forma de evolução natural do media cinematográfico. Apesar da sua raiz tecnologica partir da computação gráfica, a sua coluna estrutural assenta completamente na ideologia da arte cinematográfica.

O desejo e a emoção que as narrativas filmicas conseguem imprimir no espectador são aquilo que a VR busca, são o mais intimo objectivo da virtualidade. Da criação de um novo mundo, onde possamos viver os problemas dos outros de um forma meramente simulada, virtual ou seja sem consequências reais para as nossas preocupações diárias.
Immersion and Interactivity